
I'm not good at Translating English, so there can be some errors sry :(
I translated after No.5.
I used this Tips.
5. When fighting with hell kasier or ender dragon, Tanker's ability equals to HP * Def ( DMG = 30 * ATK / DEF, Tanking = Def * HP )
Attackers' ability only rely on their ATK. Also Tankers with EVAD Drink, Claw and Attacker with Cri Drink, Claw are the BEST.
The rank of Attackers
ATK Awakened > ATK Advent > Dark property dragon,
Skoorum(SS) > ATK/HP Advent, Gust, ATK/Def-ATK/HP Awakened > ETC..
6. In fight with Ender dragon, Wind gets Def buff ( exisiting * 2), Light and Dark gets ATK buff ( exisiting * 2 )
If your wind isn't very weak, use them for Tanker. And use Dragons with high ATK ( Like Dark god dragon is the best ) in Attacker line
Buff affects very much. For example, Frost Dragon ( Awakened )'s DMG equals to Contipede Dragon ( Adult ) 's DMG <- This is the orginal writer's example and prediction
7. Hell kasier and Ender dragon 's Wide Area DMG are very strong. In the tower of proof, Dragons get 100% of Wide Area DMG.
So how many time of Wide Area DMG can choose Win or Lose. We have to wish no Wide Area DMG...XD
8. Actually or not, lower number dragons get more DMG
Put the best tanker in 1~4 line, and more HP than other attacker in 11~14 line
This is because sometimes Boss can hit the Attackers when there are still some tankers.
9. When giving Claws to Attackers, Cri Claws are better than Light Claw ( When Cri Claw is 21%ATK )